
Artifact: Elemental Rage, with ideally +Attack Speed completion bonus.
I don’t recommend Fire-specific rings such as Seal of Hephaestus because it would put even more focus on Fire damage which would not be a good idea in e.g.
Ring: a good one is Socrates green ring. Any Bramblewood would do but if you have options, get the one that has +Attack Speed (e.g. Weapon slot: Bramblewood Bow is still the best. Resistant/Impenetrable prefix and Augury/Divination/Foresight/Magus suffix Head slot: a good one is a green one with e.g. Arms slot: a green gear with Resistant/Impenetrable prefix and Gryphon suffix. The exact gears depend on what you can get, but some tips are: Get a mix of legendaries and green gears (with relics/charms) to achieve the above offense/defense target (defense target is more important). Have a reduced resistance debuff (e.g. It means 7k+ DPS with max Rune Weapon buff.
While Rune skill gives you 4%, it’s not enough by itself. This considerably increases the survivability of your character.
Attack damage converted to Health: around 14%. Elemental Resistance: around 50%+, Fire/Cold resistance should ideally be 60%+. Runeword: Feather: 1 point for the -Strength requirement for bows.įor late game (Act 3 – 5 Legendary), this is what you should aim for (and you can achieve) in terms of set-up:. Sacred Rage: 1 point for the damage absorption effect. Aim for level 9 which gives 2k damage absorption vs physical/pierce/bleeding and 50% stun resistance. Energy Armor: as many as your energy allows. Soften Metal: as many as your energy regeneration allows.
Stone Form: 1 point (basic skill only). Some points (around 30) into Health to get around 5k health by Legendary Act 3 – 5. Around half of points into Dexterity to get 500+ Dex by Legendary Act 4 so you can equip up to the Bramblewood bow and have around 900 Defensive Ability. The best weapon (Bramblewood bow) is in Act 4, no better weapon in Act 5. Short buffs that require frequent refresh.